Duncan's Ruthless Gods, showing a castle surrounded by trees. And it didn’t really work until I had done like a year of research on Russian and Polish folklore and kind of used that to the base that I then built around.” That kind of high fantasy where there’s no real world analog, you’re just kind of making everything up,” she explained. I had always written fantasy like Dungeons and Dragons. “It took a lot of research, because I wasn’t grounding it in the real world before this. I kept writing the first 15,000 words over and over and not really getting anywhere.”īut it was her decision to dig into Slavic storytelling traditions that helped her breakthrough. “But it took so long to go from the tiny idea of a girl that can talk to gods to something that was viable. All good books come from Skyrim,” Duncan laughed. “I was playing Skyrim when I got the idea. Like most creative projects, The Something Dark and Holy trilogy began with a lot of trial and error-and a most unexpected source of inspiration.
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